vector#

Three-dimensional quantities.

Vectors can represent positions in three-dimensional space and are also commonly associated with motion, possessing both a magnitude and a direction. In orix they are often encountered as derived objects such as the rotation axis of a quaternion or the normal to the bounding planes of a spherical region.

Classes

AxAngle([data])

The simplest neo-Eulerian representation.

FundamentalSector([data])

Fundamental sector for a symmetry in the inverse pole figure, defined by a set of sector normals.

Homochoric([data])

Equal-volume mapping of the unit quaternion hemisphere.

Miller([xyz, uvw, UVTW, hkl, hkil, phase])

Direct crystal lattice vectors (uvw or UVTW) and reciprocal crystal lattice vectors (hkl or hkil), the latter known as Miller indices, describing directions with respect to the crystal reference frame defined by a phase's crystal lattice and symmetry.

NeoEuler([data])

Base class for neo-Eulerian vectors.

Rodrigues([data])

In Rodrigues space, straight lines map to rotations about a fixed axis.

SphericalRegion([data])

Normals segmenting a sphere.

Vector3d([data])

Three-dimensional vectors.